マテリアル名が”aaa_mt”の場合、繋がってるSGを”aaa_SG”にリネームする。
When a material name is “aaa_mt”, renames ShadingGroup to “aaa_SG”.
【mel】
string $nodes[] = `ls -sl`;
string $SG[];
string $newSG[];
for ($node in $nodes){
$SG = `listConnections -t "shadingEngine" $node`;
if (`size $SG` != 0) {
string $newSG = (`substring $node 1 (size($node)-3)` + "_SG");
rename $SG[0] $newSG;
}
}